Splatterhouse is definitely not pretty, even today. You also have weapons like spears, rocks and even a shotgun to dispose of foes in very satisfying and gory ways.Īnd gory it is. It’s definitely satisfying to see and hear enemies get creamed like this, and is part of the game’s charm. How strong, you ask? The basic punch and kick attacks (along with the harder to pull off slide attack) turn enemies into paste, while weapons like the 2×4 splatter enemies against the wall with baseball bat-like swings, or the meat cleaver lopping off heads effortlessly. His movement is pretty slow and stiff, but given the size of his sprite, it could be said that it plays into the idea that he’s ridiculously strong. And really, it can’t be said that Rick was in a hurry. To add a sense of urgency (this was the arcade, after all), the levels also autoscrolled (albeit slowly), with a purple gas that creeped closer towards the right if Rick was taking too long to get to the exit. Splatterhouse‘s gameplay consists of walking from left to right over seven brief stages, with some levels offering branching paths as a way to add variety. But really, with a game like Splatterhouse, did you really need that deep of a story? Yeah, Splatterhouse‘s story boils down to a “rescue the girl” cliché that was pretty typical for the time. With that, Rick sets off to find Jennifer. He awakens to find the Terror Mask, an ancient artifact said to have spiritual powers, stuck on his face. The next time we see Rick, he is lying on the ground in a dungeon below the mansion. Once inside the mansion, the door slams, and Jennifer screams. Rick Taylor and his girlfriend Jennifer Willis are two college students that end up taking take refuge from a storm in West Mansion, also known as the “Splatterhouse”, due to the rumours of the experiments conducted there by renowned parapsychologist, Dr. But now, with franchises like Resident Evil having fulfilled that for a new generation, what’s to say of Splatterhouse? It’s been thirty years since Namco unleashed Splatterhouse into the arcades back in November 1988, and for many horror fans back then was the ultimate send-up to the genre. On one hand, it can reinforce just how good your favorite game/film/song was (and still is), or show you the ugly truth of something aging badly. Time does something weird to the things you love.
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